Agility: The speed & velocity with which you react to the world around you. Your acrobatic prowess. It is used for Standard Defense, Combat Maneuver Defense, Reflex, and Acrobatics Skills.
Coordination: The ability to perform delicate tasks, like lockpicking, & to hit your targets with ranged attacks. It helps with Ranged attack rolls, ranged weapon damage rolls, and Thievery skills.
Physique: One’s physical fitness, health, and strength. It is used for melee weapon damage rolls, carrying capacity, Vitality, Healing, and Athletics skills.
Stamina: How long a person can tolerate pain and exhaustion. It is used for Threshold, Vigor and Fortitude Saves.

Imagination: The ability of the mind to be creative and the ability to face and resolve odd difficulties. Used for Craft skills.
Intelligence: The capability to digest, comprehend and remember information, and to learn more. Used for Knowledge skills and to reduce the price of all skill points.
Resolve: The capacity to stay on target, ignore distractions, and to resist coercion or browbeating. Used for Will saves.
Wisdom: The ability to think on one’s feet, under pressure or duress, and pay attention to details. Used for Perception skills.

Magnetism: Bearing, stature, & assertiveness. The power of your character’s very identity. Used for Conviction.
Manipulation: The capacity to play upon the desires, hopes, fears and needs of others to influence them. Used for Interaction skills.
Humor: One’s ease of manner, courtesy, openness, and friendliness. Used for Performance Skills.
Composure: Your character’s ability to appear to be unfazed in social and threatening situations. Used for Conviction.

Hope: Expectation of and desire of receiving; refraining from despair and capability of not giving up.
Peace: One’s gentleness, compassion, and ability to forgive others.
Passion: How enthusiastic the character meets life’s challenges.
Patience: The capacity to accept or tolerate delay, trouble, or suffering without getting angry or upset.


The Crawl EugeneGM